.CS2305 PROGRAMMING PARADIGMS
UNIT I OBJECT-ORIENTED PROGRAMMING – FUNDAMENTALS
Review of OOP - Objects and classes in Java – defining classes – methods - access specifiers – static members – constructors – finalize method – Arrays – Strings - Packages – JavaDoc comments
UNIT II OBJECT-ORIENTED PROGRAMMING – INHERITANCE
Inheritance – class hierarchy – polymorphism – dynamic binding – final keyword – abstract classes – the Object class – Reflection – interfaces – object cloning – inner classes – proxies
UNIT III EVENT-DRIVEN PROGRAMMING
Graphics programming – Frame – Components – working with 2D shapes – Using color, fonts, and images - Basics of event handling – event handlers – adapter classes – actions – mouse events – AWT event hierarchy – introduction to Swing – Model-View- Controller design pattern – buttons – layout management – Swing Components
UNIT IV GENERIC PROGRAMMING
Motivation for generic programming – generic classes – generic methods – generic code and virtual machine – inheritance and generics – reflection and generics – exceptions – exception hierarchy – throwing and catching exceptions – Stack Trace Elements - assertions - logging
UNIT V CONCURRENT PROGRAMMING
Multi-threaded programming – interrupting threads – thread states – thread properties – thread synchronization – thread-safe Collections – Executors – synchronizers – threads and event-driven programming
TEXT BOOK:
1. Cay S. Horstmann and Gary Cornell, “Core Java: Volume I – Fundamentals”, Eighth Edition, Sun Microsystems Press, 2008.
REFERENCES:
1. D. M. Dhamdhere, “Systems Programming and Operating Systems”, Second Revised Edition, Tata McGraw-Hill, 2000.
2. John J. Donovan “Systems Programming”, Tata McGraw-Hill Edition, 2000.
3. John R. Levine, Linkers & Loaders – Harcourt India Pvt. Ltd., Morgan Kaufmann Publishers, 2000.
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